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Main Config

Formatting codes: https://minecraft.wiki/w/Calculators/Formatting_code_editor

/PlayerViewDistanceController/config.yml
language: "en_US"

# These are prefixes added to the start of every PVDC message
colour: "§e§l(!) §e"
error-colour: "§c§l(!) §c"
success-colour: "§a§l(!) §a"

# Whether setting view distance also sets simulation distance
sync-simulation-distance: true

# Default view distance for anyone who joins the server (Must be between 2 and 32)
default-distance: 32
bedrock-default-distance: 32

# Maximum view distance for anyone (Cannot exceed 32)
max-distance: 32

# Minimum view distance for anyone (Cannot be less than 2)
min-distance: 2

# Whether to save player view distance preferences to disk (defaults to true)
# When disabled, players start fresh each session with default/LuckPerms settings
save-player-data: true

# Display a message when a player joins telling them what their view distance is set to
# This message only sends if afkOnJoin is false
display-msg-on-join: true

# Display a message when a player joins telling them what their view distance is set to, when it is the default or maximum
# This message only sends if the display-msg-on-join is true
display-max-join-msg: false

# Display a message when a player joins telling them what their view distance is set to and the max they can change it to
# This message only sends if the player is not at their max and display-msg-on-join is true
display-max-change-join-msg: true

# If chunks loaded will be limited for AFK players
afk-chunk-limiter: true

# Whether players should be set to the afk limit on join until they first move
afkOnJoin: false

# After how many seconds a player will be considered AFK
afkTime: 60

# The view distance of an AFK player
afkChunks: 2

# Whether players in spectator mode bypass AFK checks
spectators-can-afk: true

# Use with caution: this is not fully supported by the paper api and may cause visual glitches
zero-chunks-afk: false

# Useful if you have different permission nodes for different worlds
recalculate-vd-on-world-change: true

# Whether a message should be sent on world change when view distance is at its max
send-msg-on-world-change: false

# Whether a message is sent telling a player their view distance was reduced by dynamic mode
send-dynamic-msgs: false

update-checker-enabled: true